Library Documentation Page
The TFX Javascript Application UI Toolkit

Overview

File Manifest

File Manifest
FileLanguageAuthor(s)Copyright
chitEngine.jsJavascriptKenneth F. GuerinCopyright © 2020-2024 Brick Mill Games, LLC, All rights reserved.
chitGeometry.jsJavascriptKenneth F. GuerinCopyright © 2020-2024 Brick Mill Games, LLC, All rights reserved.
counterGrid.jsJavascriptKenneth F. GuerinCopyright © 2020-2024 Brick Mill Games, LLC, All rights reserved.
counterStack.jsJavascriptKenneth F. GuerinCopyright © 2020-2024 Brick Mill Games, LLC, All rights reserved.
gameSessionManager.jsJavascriptKenneth F. GuerinCopyright © 2024 Brick Mill Games, LLC, All rights reserved.
gameSessionPane.jsJavascriptKenneth F. GuerinCopyright © 2023-2024 Brick Mill Games, LLC, All rights reserved.
hexGroup.jsJavascriptKenneth F. GuerinCopyright © 2024 Brick Mill Games, LLC, All rights reserved.
hexMapInfo.jsJavascriptKenneth F. GuerinCopyright © 2018-2024, Brick Mill Games, LLC, all rights reserved.
hexRegionHighlight.jsJavascriptKenneth F. GuerinCopyright © 2024 Brick Mill Games, LLC, All rights reserved.
nato.jsJavascriptKenneth F. GuerinCopyright © 2020-2024 Brick Mill Games, LLC, All rights reserved.
oobTableauPane.jsJavascriptKenneth F. GuerinCopyright © 2023-2024 Brick Mill Games, LLC, All rights reserved.
oobTableauUnitLayout.jsJavascriptKenneth F. GuerinCopyright © 2023-2024 Brick Mill Games, LLC, All rights reserved.
svgIcons.jsJavascriptKenneth F. GuerinCopyright © 2023-2024 Brick Mill Games, LLC, All rights reserved.
tableauPane.jsJavascriptKenneth F. GuerinCopyright © 2020-2024 Brick Mill Games, LLC, All rights reserved.
tfx.jsJavascriptKenneth F. GuerinCopyright © 2020-2024 Brick Mill Games, LLC, All rights reserved.
tiledMap.jsJavascriptKenneth F. GuerinCopyright © 2020-2024 Brick Mill Games, LLC, All rights reserved.
trex.jsJavascriptKenneth F. GuerinCopyright © 2020-2024 Brick Mill Games, LLC, All rights reserved.
unitCounter.jsJavascriptKenneth F. GuerinCopyright © 2023-2024 Brick Mill Games, LLC, All rights reserved.
ww2tac.jsJavascriptKenneth F. GuerinCopyright © 2020-2024 Brick Mill Games, LLC, All rights reserved.

Contents Directory

Objects
N TFX
C TFX.ChitEngine
C TFX.ChitGeometry
C TFX.CounterGrid ⟼ <counter-grid>
C TFX.CounterStack ⟼ <counter-stack>
C TFX.GameSessionManager
C TFX.GameSessionPane ⟼ <game-session-pane>
C TFX.HexGroup
C TFX.HexMapInfo
C TFX.HexRegionHighlight
C TFX.NATO
C TFX.OOBTableauPane
C TFX.OOBTableauUnitLayout
C TFX.TRex
C TFX.TableauPane ⟼ <tableau-pane>
C TFX.TiledMap ⟼ <tiled-map>
C TFX.UnitCounter
N TFX.WW2TacticalContext
Constants & Methods
• CTAB (TFX)
• RECT (TFX)
• RRECT (TFX)
• TFX.crossIconFactory (TFX)
• TFX.headstoneIconFactory (TFX)
• TFX.oobIconFactory (TFX)
• TFX.redCrossIconFactory (TFX)
• $manageChildren (TFX.CounterStack) <private>
• $directionToInteger (TFX.HexMapInfo) <private>
• buildHexPathDescriptor (TFX.HexMapInfo)
• calcHexPathBounds (TFX.HexMapInfo)
• coordAt (TFX.HexMapInfo)
• draw (TFX.HexMapInfo)
• formatHexPathDescriptor (TFX.HexMapInfo)
• getAdjacentTiles (TFX.HexMapInfo)
• getAlignment (TFX.HexMapInfo)
• getSpineAlignment (TFX.HexMapInfo)
• hcsFor (TFX.HexMapInfo)
• hexesAway (TFX.HexMapInfo)
• hextantsAway (TFX.HexMapInfo)
• isAdjacent (TFX.HexMapInfo)
• makeCirclePath (TFX.HexMapInfo)
• makeHexPath (TFX.HexMapInfo)
• makeHexPathCoords (TFX.HexMapInfo)
• makePathInHex (TFX.HexMapInfo)
• mapdims (TFX.HexMapInfo)
• nearestHexTo (TFX.HexMapInfo)
• traceHexPathDescriptor (TFX.HexMapInfo)
• visitNextTile (TFX.HexMapInfo)
• visitTiles (TFX.HexMapInfo)
• gtab (TFX.WW2TacticalContext)
• drawAARof (TFX.WW2TacticalContext)
• drawArmDots (TFX.WW2TacticalContext)
• drawGrade (TFX.WW2TacticalContext)
• drawPatch (TFX.WW2TacticalContext)
• drawRating (TFX.WW2TacticalContext)
• drawStepDiamonds (TFX.WW2TacticalContext)
• drawUnit (TFX.WW2TacticalContext)
• getCounterProperties (TFX.WW2TacticalContext)
• getEquipmentInfo (TFX.WW2TacticalContext)
• getNatoSize (TFX.WW2TacticalContext)
• getNatoSubtype (TFX.WW2TacticalContext)
• getNatoType (TFX.WW2TacticalContext)
• parseNato (TFX.WW2TacticalContext)